Know No Necromancer

With our party mysteriously all in the secluded village of Martsirt, a magical quest appears. Summoned to the ruling head-quarters of this politically troubled area, it is found that a foul necromancer has been abducting hapless villagers. Lord Rando, leader of Martsirt, requests that our adventurers capture or kill this vile necromancer and return him to the village proper to be dealt with accordingly.

While on their way to the the Dark Wood to the East of Martsirt, our adventurers stumble upon a graveyard. Apparently, deliberately located far form the village to stop skeletons and zombies from being raised there. It is noticed that there were signs of struggle, and the graveskeeper had been murdered with what is assumed to be his own shovel... or perhaps it was food poisoning from eating undercooked chicken, it is not known. An ambush ensued, where thugs of Lord Rando attempted to exterminate the party by the order of one, "M".

TO BE CONTINUED...